The B17 version of cp_antiquity was predominately fixes and playerclip adjustments. One particularly ugly bug caused the torch light entities to shut off when capturing the BLU second point while on RED team. This was caused by using dynamic lighting on the second point signs so that they would stop glowing blue once red captured the point. The simple solution was to remove that entirely and leave the signs unlit. Not quite as pretty, but necessary.
Only one change during this iteration had any notable visual effect.
Only one change during this iteration had any notable visual effect.
GARDEN ENTRANCE
To prevent players thinking that they could jump over the dividing wall between the garden area and the second point, some detailing was added to the top of the wall in the form of stone blocks and foliage. While the height of this addition isn't much, it should be enough to discourage the idea that a rocket jump over is possible.